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MaiLina KaTar
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Posted - 2011.07.24 19:29:00 -
[1]
Originally by: Ranger 1 I'm not a fan of the pricing structure either, and you have a point about the bulk of the items there not really being available to your average new player. However, Incarna did put a door in place (pardon the pun) to a huge area of future new game play that WILL attract new players. I can understand the first release being very limited...
Posts like these go to show just how low of a quality it takes to satisfy people these days.
Hicks was right when he started talking about Happy Consumers. It's sad. CCP could literally model a turd into your CQ and you'd praise it because of "man look at what they say they're going to do in two years it's gonna be great!".
They've been doing that for more than 5 years now. It's really about time you people wake up and see **** for what it is. Maybe then consumer reaction will push CCP into doing what the **** needs to be done.
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MaiLina KaTar
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Posted - 2011.07.25 21:59:00 -
[2]
Edited by: MaiLina KaTar on 25/07/2011 22:02:45
Originally by: dexington First of all CCP has a lot more experience with marketing and developing their product then you will probably ever have, it would be reasonable to assume they have a better understand what is the best general strategy for eve, even if that mean making the not so popular choices.
You don't like CQ/WiS or the NeX store... CCP is not 5 programmers without real jobs developing eve in their free time, with nothing better to do then fulfilling your every wish. At the end of the day CCP is a company, and the need to make money and make sure they have a profitable product.
And stop the whining about CCP using "eve money" to fund WoD and dust, it would be stupid to not to invest what profit they make of eve in other projects. Throwing all your money in one project does not mean that you will see a proportional increase in value and quality, using the profit to invest in other project will in the long run help to make eve more financial secure, and opens the possibility of using profits from those projects to fund new development in eve.
You make money by improving your game. Incarna didn't improve the game at all.
In fact what it did was introduce a whole bunch of issues that have yet to be solved, while offering no enhancement to gameplay whatsoever. Everything we can do in CQ worked faster and with less hardware strain through the old hangar view. They took away features and replaced it with non-content.
You can't spin this. There are less players online because people and their alt accounts don't appreciate the non-expansion that is Incarna.
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MaiLina KaTar
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Posted - 2011.07.25 22:10:00 -
[3]
Originally by: Terminator 2 It is really sad how things are going down with EVE...
Since the introduction of NEX and Aurum many people i know quit the game. Many are heading over to Perpetuum Online.
It is mainly the bad communication and ignorance that we are facing. People feel CCP should have given a proper apology. Since that time passed the population of EVE seems to be on its way out...
No no no.
You people need to get the underlying truth here.
People might say they're leaving for lack of comms or whatever. However, all these things wouldn't matter jack**** if the gameplay would make up for it. The problem is: it doesn't. And that is because CCP are pumping too much money into whatever shenanigans their management thinks is the next big thing and not enough money into making the core product as good as it can be.
This is why WoW, SC2, etc are making so much money. Blizzard understood what gamers want: Great games.
Players are leaving because Eve's gameplay isn't being improved at the pace and with the professionalism it needs to be.
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MaiLina KaTar
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Posted - 2011.07.25 22:26:00 -
[4]
Edited by: MaiLina KaTar on 25/07/2011 22:27:04
Originally by: Abriael VonRosen
Originally by: Mallak Azaria
It's ironic how people leave a supposedly terrible game for a terrible game.
Oh, people do it all the time in this market. It's called boredom and after 8 years there tends to be a lot of it. The fact that this game has a pretty stable population despite that is in fact the pretty clear evidence that the expansion did indeed bring in new players.
Not true. StarCraft was huge until SC2 came out. People still play it. It's 12 years old and wasn't even subscription based.
Great games attract people. People leave games when they suck or when they start to suck. Eve is starting to suck, because it's core gameplay is stagnant and not enough is being done to bring it up to spec.
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MaiLina KaTar
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Posted - 2011.07.25 22:43:00 -
[5]
Edited by: MaiLina KaTar on 25/07/2011 22:45:22
Originally by: Abriael VonRosen
Originally by: MaiLina KaTar Edited by: MaiLina KaTar on 25/07/2011 22:27:04
Originally by: Abriael VonRosen
Originally by: Mallak Azaria
It's ironic how people leave a supposedly terrible game for a terrible game.
Oh, people do it all the time in this market. It's called boredom and after 8 years there tends to be a lot of it. The fact that this game has a pretty stable population despite that is in fact the pretty clear evidence that the expansion did indeed bring in new players.
Not true. StarCraft was huge until SC2 came out. People still play it. It's 12 years old and wasn't even subscription based.
Great games attract people. People leave games when they suck or when they start to suck. Eve is starting to suck, because it's core gameplay is stagnant and not enough is being done to bring it up to spec.
1: Starcraft = Not a MMORPG. Comparing apples to oranges = bad. 2: Starcraft is indeed not subscription based. That means that people will be LESS likely to leave because they're also playing newer games. Costs them nothing to come back and play after a while. This argument of yours actually works against you. 3: Starcraft is ultimately an exception in the gaming market. The fact that EVE doesn't beat Starcraft doesn't make it an unsuccessful game.
People leave MMORPGs all the time. It's not a matter of sucking. It's simply a matter that new MMORPGs are released all the time.
The fact that despite this EVE population remains rather stable is an undeniable proof that new players are coming in. Not many ways to spin this.
Replace SC with WoW. Same thing. Also, pop is not stable. Look at the graphs. Major expansions to Eve usually trigger a spike in activity. Incarna did not. go figure. If you'd subtract alt-account inflation due to measures like "PLEX for friend" it would look even more grim. You can't explain this away with player fluctuation.
Starcraft isn't an exception. It's an example. The game shows what happens when you make great games and improve them in a way that your playerbase appreciates. It didn't have the bonus of increased commitment due to paid subscriptions and was technically far behind the competition, yet it still enjoyed more success online than most MMOGs and raked in million after million for Blizzard.
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MaiLina KaTar
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Posted - 2011.07.25 23:01:00 -
[6]
Edited by: MaiLina KaTar on 25/07/2011 23:04:58
Originally by: Abriael VonRosen Your "examples" are indeed exceptions. You cherry pick two of the most successful games of the last twenty years. Not being AS successful as them doesn't make a game (and a niche, unforgiving one at that) unsuccessful. Besides, WoW isn't even near to the 8 years mark yet. We'll see how it'll have aged by then.
No they're not. Cut the bull****, dude. They're both games like all others.
SC is a 2D game, 12 years old, *still running*. Why? Because it has great gameplay. WoW is the most successful MMOG ever made. Why? Because it has great gameplay.
Incarna is one of many major expansion to Eve Online. Usually these expansions, no mnatter when they were released, spike user activity. Incarna did not. Why? Because it has no great gameplay.
If you see people leave, it's because Incarna did nothing to keep them here. If you can't see this, then by all means stay in your happy little world and don't read the cold hard numbers that are right in front of your face.
Peace.
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MaiLina KaTar
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Posted - 2011.07.25 23:23:00 -
[7]
Originally by: dexington
Originally by: MaiLina KaTar Nex didn't have all that much to do with it. Seriously. Truth is, actual gamers would give a flying **** about Nex and whatever Hilmar blabbers on about if the game of Eve (you know... the blowing **** up part) was as great as it should be. If it was, people wouldn't even take the time to read all that ****. The fact that they do just shows that the game isn't keeping them hooked. And that's because you have stuff like ridiculously imbalanced ships floating around for months on end and not even a proper concept in sight on how to fix them (just one example).
I'm not denying that there is lots of stuff CCP can improve on
You almost hit the mark there. The point is: They should have improved on these things a long time ago. They didn't, because their management isn't focused and doesn't learn from the great examples that companies like Blizzard provide them with.
Quote: ...it's a known "fact" that it's the last 10% that takes 90% of the time when developing software, and it does feel like a lot of the stuff CCP implement is only 90% done. It seems like they are going to be using the next expansions on fixing stuff, which i believe is a good thing. At the moment eve has a lot of almost done features, and it would be better to improve and complete already implemented features then adding more to eve, that was the impression i got from the CCP soundwave interview on eve radio.
You could argue that 90% is nowhere near CCP's usual benchmark, unfotunately. For example: They made all these full-bodied presentations and announcements around captain's quarters, yet they didn't even manage to hit the deadline for all but the minmatar one. And it's running on an engine that is nowhere near as optimized as you would expect from something that they've been working on for 3+ years.
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MaiLina KaTar
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Posted - 2011.07.26 01:55:00 -
[8]
Originally by: Abriael VonRosen Edited by: Abriael VonRosen on 25/07/2011 23:29:05
Originally by: MaiLina KaTar
No they're not. Cut the bull****, dude. They're both games like all others.
I know it's irritating ... blablabla... totally not getting the point... blablabla
Alright. I bow before thee, my marketing expert teacher who knows everything there is to know about gaming. Bestow me with thy supreme knowledge and wisdom!
Incarna is totally launching Eve in the right direction. We should all rejoice and praise CCP from now on! It is clearly without fault and new players are joining in droves to enjoy the technical supremacy that is Captain's Quarters!
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MaiLina KaTar
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Posted - 2011.07.26 03:31:00 -
[9]
Originally by: Tippia I compiled it from daily peak onine user statistics as published by CCP's own API. As you can see, Incarna has been an unmitigated disaster.
What... you mean you actually looked at reality when putting this together? That's despicable. Eugh!
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MaiLina KaTar
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Posted - 2011.07.26 12:06:00 -
[10]
Edited by: MaiLina KaTar on 26/07/2011 12:10:33
Originally by: Mallak Azaria
Originally by: MaiLina KaTar
WoW is the most successful MMOG ever made. Why? Because it has great gameplay.
HAHAHAHAHAHAHA.
Oh wait, you were being serious?
HAHAHAHAHAHAHAHAHAHAHA.
10+ million subscribers. Nuff said. Go f* yourself.
The game is technically far ahead of Eve, it's well balanced and caters to its target audience just fine. It is the most successful MMOG to date. Of course you can always choose to ignore reality like the rest of deluded wackos around here. Your choice.
You don't have to like WoW. I know I don't. But that doesn't change reality. |
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